Monday 23 December 2013

Final Game Cover Design

This is my final game cover design.

Step-by-Steps /w Annotations
 I started with the template, and added the two pencil images I had drawn earlier. I edited their levels and contrast to make them seem as cartoony as possible since that was the theme I was going for. I had the image on the front cover poking out over the top of the template because I like how he seems to pop-up, this gives depth.

 Secondly, I added one of the most important aspects to the cover, a background image. I found an image of space from google images and stretched it over the cover. With a background, the cover already looks as though it's beginning to come together.

 I then added a gradient to the background image. Having a gradient is important. It can make even a simple image look far more interesting.

 After that I added the Cover and Spine titles. To begin with I used the text tool to create the words I wanted, I put them on separate layers so they could be different sizes. I gave the title a stroke around the edges, an underline, a gradient, and then I layered them.

 Then for the titles, I duplicated the layers and produced a colour gradient. This finishes off the title.

 Towards the end I dragged over the in-game screenshots from my previous digital draft.

Lastly, I added a piece of made-up information or blurb about the game that gives that final thing to the game cover. This is the finished version.

Sunday 22 December 2013

Art Chantry Case Study

This is my Artist Study of the sort of famous Art Chantry. He has created many famous works but isn't that well known. His work is known throughout the music world.

Saturday 21 December 2013

Midpoint Draft


This is my final Game Cover design DRAFT

This is the draft of my final product for my "Laser Wars" game cover. I looked at a variety of different photoshop pieces that I had available already, and also looked in my sketchbook and that's where I found these drawings.

Friday 20 December 2013

Experiment 3 - Watercolour & Spray combined /w step-by-steps



Stencils
These are what I used to create most of the background image for the back cover of my Game Case design.

Clouds
I was able to replicate this spray design over most of back cover by cropping certain areas.
  CityScape 1
This is one of the sprays for the image of a city.
 CityScape 2
This is the second spray of my city. Once I scanned this in, I overlapped it with the other one and coloured them both differently in photoshop. I did this to add another layer of depth to my game cover.
Spaceships
I made these sprays in order to add something to the sky apart from just clouds.

Final
Together and coloured with a background added the above spraypaints produced:







Watercolour
This is my watercolour attempt of this image:
I made more than one attempt, to see if the second one I made would be better than the first.

I used Pinterest to find this image.

When finalized, and combined, these experiments look a bit like this:



Thursday 19 December 2013

Experiment 2 - Spray Paints /w work in progress shots

Spray Paints
To create these I cut out 3 different templates from a single image in Photoshop. Once I had the templates I used ink spray to create these spray paints.

 Back Layer
This is the layer at the back. It has the most ink and will be the darkest colour on the final photoshop.
 Middle Layer
This is the middle layer, it will go between the bottom and top layers to add depth.
 Top Layer
Here is the final layer, this goes on the very top and will be the brightest colour.


Final Photoshop

In order to produce this, I:
First of all changed the Levels of the 3 scans so that all of the vital parts were visible.
After that I used the magic wand and fill tools to colour each of the layer separately. The darkest colour going on the bottom, with the brightest at the top with medium in-between.
Then I laid them all on top of each other to get this layered effect.
Then I added a background.
Lastly I laid the spray paint down on a 360 cover template to see how it would look in different positions. I like what colours I chose for it, they blend very well.

Wednesday 18 December 2013

Experiment 1 - Watercolour /w work in progress shots


7 - Lastly I added more glow and blur effects to the helmet to give it the reflective quality I was looking for.


6 - Then I added more bright glow effects to the characters shoulders and head and blurred them.


5 - After that I added a distance blur effect to the background. I used the Pen Tool to add another layer whilst adding the effect to the one behind it.


4 - Next I added more colour balance and increased the vibrancy to make the portrait seem a lot brighter and less dull.


3 - I edited the levels again and changed the colour balance to make the image seem more blue, since blue was the colour that matches my cover design best.


2 - I then changed the levels to make the watercolour look clearer.


1 - I added 2 lens flare blur effects so I could see what they looked like. I left them there for later.